Some parts are meatier than othersĪside from the online races, the best way to truly experience the perks of RiMS Racing is jumping into the career, which puts players in the shoes of both the rider and the team manager. This is an excellent way to get a grip (pun intended) on the game’s many mechanics and its peculiar riding model. I’d suggest players of any level start from here, as it starts from the basics of starting the bike and managing front and rear brakes, all the way to the management of the wear, pit stops, and so on. This being a console game at heart, there’s a massive set of tutorials, riding schools, and such to understand every facet of this ambitious racer. The action isn’t of cinematic nature, graphics are nothing to lose our minds about it’s all about the core experience of managing a bike, customizing it to the last screw, and taking it to the track, where a quite deep simulation model greets players. To make an immediate comparison, to pinpoint an exact experience to use as a starting point, out of the games on the market right now I’d compare RiMS Racing to Milestone’s RIDE series, where the actual biking experience takes front and centre. It’s RiMS Racing, which we tried both on Xbox One and Series X|S. French publisher Nacon realized this excellent moment, figuring they should join the fight with their own bike racer, one focused on in-depth team management and relatively advanced physics. The licensed MotoGP games are better than ever, RIDE improves every chapter, with franchises like Monster Energy Supercross filling in the blanks. This has to be one of the most satisfying moments for bike racing videogame fans.
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