![]() You can use extension methods to add the missing functionality.Īs, I've said before the above list is far from complete. You can't have constructors or methods in an enum. Public static double Radius( this Planet planet)Ĭonsole.WriteLine(().ToString()) Įnum types are perhaps the only language feature that Java offers more advanced functionality than C#. Public static double Mass( this Planet planet) Private final double mass // in kilograms private final double radius // in meters It won't only add all the necessary references, it will also make all code and configuration changes needed for you. With a graphical interface or a command prompt NuGet will allow you to easily integrate third-party libraries into your code. However in Visual Studio there is a better way to add third-party libraries. You can add references to system libraries, dll files in the file system or to the output of library projects. In Java you add third-party libraries to the build path. The closest you can do is to right-click on a missing class at C# code and select "Resolve". Visual Studio doesn't offer this functionality (there are plug-ins that do). In Eclipse you can select "Source", "Organize Imports" in order to automatically add import statements and remove unnecessary ones. When you create a class Visual Studio will add the namespace declaration and some common using statements. The syntax is different, but the IDE is your friend. The equivalent to Java packages is namespaces. Public class FruitCatcherGame : ScreensGame To showcase, how easy the transition is, I am going to provide MonoGame versions of three libgdx open-source games. Our aim of course will be to target Windows Phone and Windows, since other platforms are already covered by libgdx. MonoGame is another cross-platform engine, which relies on C# language and can publish games to Android, iOS and of course Windows Phone and Windows platforms. In this article I will try to persuade libgdx developers that porting their games to MonoGame is far from difficult and time consuming. This is a shame both for games, who won't find some really nice games to play and for developers, who will lose new opportunities. This means that thousands of games developed with libgdx will difficulty found their way on Windows Phone and Windows platforms. Although, there are libraries that support both OpenGL and DirectX ( cocos2d-x), I believe that it is highly unlikely for libgdx to go this route. However, Windows Phone and Windows platforms are based on DirectX. This is one of libgdx's strongest points. Libgdx developers have tried hard in order to create probably the most efficient OpenGL engine. The main reason is that libgdx is an OpenGL framework. However Windows Phone and Windows exports aren't supported. Developers write Java code and they can easily publish their games in Java desktop, HTML (using WebGL), Android and iOS (using RoboVM). Libgdx is a very popular portable game engine. Frogger and SuperJumper - WP8, W8 - 9.5 MB. ![]()
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